CS603 (B) Computer Graphics & Visualization



CS603 (B) Computer Graphics &


 Visualization



Syllabus

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Notes

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Books

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Old papers

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Solved papers

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Shivani           

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Other learning resources      

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syllabus


Unit-I

Introduction to Raster Scan displays, Pixels, Frame buffer, Vector & Character generation, Random Scan systems, Display devices, Scan Conversion techniques, Line Drawing algorithms: simple DDA, Bresenham’s Algorithm, Circle Drawing Algorithms: Midpoint Circle drawing and Bresenham’s Algorithm, Polygon fill algorithm: Boundary-fill and Flood-fill algorithms.


Unit-II

2-D Transformation: Translation, Rotation, Scaling, Shearing, Reflection. Inverse Transformation, Homogeneous coordinate system, Matrices Transformation, Composite Transformation. Windowing & Clipping: World Coordinate System, Screen Coordinate System, Viewing Transformation, Line Clipping & Polygon Clipping Algorithms


Unit-III

3-D Transformations: Translation, Rotation and Scaling. Parallel & Perspective Projection: Types of Parallel & Perspective Projection, Hidden Surface elimination: Depth comparison, Back face detection algorithm, Painter’s Algorithm, Z-Buffer Algorithm. Curve generation, Bezier and B-spline methods. Basic Illumination Model: Diffuse reflection, Specular reflection, Phong Shading, Gouraud shading, Ray Tracing, Color models like RGB, YIQ, CMY, HSV.


Unit-IV

Visualization: Visualization of 2D/3D scalar fields: color mapping, ISO surfaces. Direct volume data rendering: ray-casting, transfer functions, segmentation. Visualization of Vector fields and flow data, Time-varying data, High-dimensional data: dimension reduction, parallel coordinates, Non-spatial data: multi-variate, tree/graph structured, text Perceptual and cognitive foundations, Evaluation of visualization methods, Applications of visualization, Basic Animation Techniques like traditional, key framing


Unit –V

Multimedia :Basic of multimedia, application of Multimedia, Text-Types, Unicode Standard ,text Compression, Text file formats, Audio Components, Digital Audio, Digital Audio processing, Sound cards, Audio file formats ,Audio Processing software ,Video-Video color spaces, Digital Video, Digital Video processing, Video file formats. Animation: Uses of Animation, Principles of Animation, Computer based animation, 3D Animation, Animation file formats, Animation software,Special Effects in animation, Storyboarding for Animation, Compression: Lossless/Lossy Compression techniques, Image, Audio & Video Compression, MPEG Standards ,Multimedia Architecture, Multimedia databases



Notes



Hand written notes

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Type Notes 1

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Type Notes 2

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Old papers

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Solved papers

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Important Questions 

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Recommended Text Books



Computer Graphics (Hearn, Baker) Pearson 2nd

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Computer Graphics Principles and Practice

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Marschner, Steve_ Shirley, Peter – Fundamentals of Computer Graphics, Fourth Edition-A K Peters, Limited, Taylor & Francis Group (2016)

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Mathematical Elements for Computer Graphics

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Introduction to computer Graphics

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Other learning resources      

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